"Can you just have a click around before we ship?"

That sentence has caused more production incidents than any bug I have formally logged.

The testers who caught the nastiest defects were never the ones clicking around. They noticed the invoice total rounded oddly on a Tuesday, then spent forty minutes chasing why while everyone else had gone for lunch.

Michael Bolton drew the distinction that matters here: checking confirms what you already believe, and testing investigates what you don't yet know. "Having a click around" is neither. It is checking without even the courtesy of a checklist, activity that looks like testing on a status report and finds almost nothing before production does.

Checking is glancing at the dashboard to confirm no warning lights are on. Testing is the MOT tester getting underneath with a torch, because the last three cars that looked fine from the driver's seat had a brake line about to go.

What good exploratory testing looks like:

  • A charter with a mission: "investigate how discounts stack under concurrent edits", not "test the checkout page" (that is a postcode, not a mission).
  • Time-boxed sessions, notes taken live, not reconstructed from memory an hour later.
  • Deliberate variation: different data, different path, different user, a different mood entirely.
  • A debrief where what wasn't covered matters as much as what was.
  • Testers trusted to follow a hunch, because the hunch is usually where the bug is hiding.

Treat it as filler between "the real testing" and you will get filler results: busy, unfocused, and useless the moment something breaks. Treat it as the skilled investigation it is, and it finds the defects no script was written to look for.

Want your team to practise this? See the Training & Upskilling Workshops.


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